We start by uploading the game assets into our project. Then we create a scene and apply a background image.
We Make the bird actor and add it to the scene. We set the gravity and make the bird fly.
We make the walls to stop the bird from going out of the scene.
We make the asteroids and program them to move towards the bird.
We complete the first draft of the game by adding sound, managing the collisions and creating the game over scene.
We create a scene manager and program it to generate asteroids during the game.
We count points each time the bird passes an asteroid.