Actimator
  • 1. What is Actimator?
    • 1.1. Goals and Features
    • 1.2. Structure of This Book
  • 2. Getting Started
    • 2.1. Signup
    • 2.2. Create a Project
    • 2.3. A Tour of the Lab
  • 3. Actimator’s Game Design Elements
    • 3.1. Overview
    • 3.2. Assets
    • 3.3. Actors
    • 3.4. Program (code)
    • 3.5. Scenes
    • 3.6. Entities
    • 3.7. Physics
    • 3.8. Scenes - Advanced
  • 4. Tutorials
  • Actimator Programming Language
    • 1. Events
    • 2. Assignment
    • 3. Logic
    • 4. Math
    • 5. Variables
    • 6. Control Flow
    • 7. Entity Management
    • 8. Asset Management
    • 9. Scene Management
    • 10. Physics
    • 11. Leaderboard
  • 5. Advanced Programming Topics
    • 5.1. Display and Camera Management
    • 5.2. Layers
  • 6. Publish Your Game
    • 6.1. Publish Your Game with a Single Click
    • 6.2. Quality Assurance
    • 6.3. Prepare Your Game Page
    • 6.4. Save a Version of Your Game
    • 6.5. Publish Your Game for the Web
    • 6.6. Playtest on Smartphones and Tablets
  • 7. Leader Training
    • 7.1. Peer-led Team Learning (PLTL) Orientation
    • 7.2. 21st Century Skills
    • 7.3. Learning Methodologies Resources
    • 7.4. Concluding Activities
Actimator

7. Leader TrainingΒΆ

Goal: Equip you with skills to be able to lead a group of learners (your peers) through learning game design.

  • 7.1. Peer-led Team Learning (PLTL) Orientation
    • 7.1.1. What is Peer Led Team Learning (PLTL)?
    • 7.1.2. How does it work?
    • 7.1.3. Roles
    • 7.1.4. Expectations
    • 7.1.5. What do leaders gain from PLTL?
    • 7.1.6. Should you consider becoming a leader?
  • 7.2. 21st Century Skills
    • 7.2.1. Digital Citizenship
    • 7.2.2. Communication
    • 7.2.3. Collaboration
    • 7.2.4. Problem Solving
    • 7.2.5. Leadership
  • 7.3. Learning Methodologies Resources
  • 7.4. Concluding Activities
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