1.2. Structure of This BookΒΆ

This book is meant to be self-directed to teach you how to use Actimator. It does not assume any prior knowledge in programming or game development. As you go through the book and tutorials, you will gain skills that you need to create fairly sophisticated games.

Furthermore, this book is intended to serve as an introductory course in computer science and programming. The programming concepts used in Actimator’s programming language and this book are mostly universal. Therefore, by learning Actimator, you will gain coding skills that you can apply in the programming languages that you might use in the future, such as JavaScript and Python.

The rest of this book consists of the following chapters: